Excalidraw and Project Fugu π‘ at Google I/O
Google I/O 2020, like all the I/O conferences before, was planned as a physical event. But then the coronavirus struck, and I/O 2020 was the I/O that never was. In 2021, we had enough time to plan, so I/O 2021 was the first virtual event in the series.
The team outdid themselves and recreated the entire experience as a virtual game. As Ars Technica wrote, Google's I/O Adventure was almost as good as being there. To get a feel for it, here's the official teaser video. During the event, you could bump into Googlers and talk to them, almost like in the real world. Below, you can see a team photo we took at the obligatory lighthouse. Can you spot me?
Together with @lipis, I had the pleasure of giving a talk titled Excalidraw and Fugu: Improving Core User Journeys. You can watch the talk in the video embed below, or read my video write-up over on web.dev.
I also created a codelab that covers a lot of the Project Fugu π‘ APIs. You can work your way through it at your own pace, or if you want, re-join me in a virtual workshop session where you see me do itβand run into some minor service worker caching issuesβ¦ π
Google I/O 2021 was in my opinion a good event that worked OK enough under the circumstances and with the constraints of the virtual format. With I/O in the books, we're looking what to do when it comes to events in the future. Virtual, physical, or hybrid? The planning phase for Chrome Dev Summit 2021 has already started⦠Stay tuned, and always root for Team Web!